![]() ![]() Perhaps keep him as Sam for most of Wiz8 then dual to Fighter later for Stamina regen and +KO chance on hit. Mook Samurai > Fighter? The Mook exists for access to the Giant Sword. (Going Gadgeteer ASAP after reaching Wiz8.)Įlf Valkyrie > Bard? Bishop? Specialty caster?ĭwarf Lord (tank) > Dwarf Monk? My playing partner suggested this in part due to 'Donk/Dunk' jokes like 'Get Dunked on!' but how viable it this as a tank? Hobbit Ranger > Something spiffy for its transfer abilities. #Call to arms moddb mod#(Remember, we're playing the mod Wiz8+ AKA Wizardry 8 Enhanced*. At a convenient place in Wiz7 near the end, the some in group change class again. The intent is to multiclass before the end of Wiz6 then play at least most of Wiz7 with this party setup. Lunara: Female Hobbit Mage > Eventually Ranger Ryala: Female Elf Priest > Eventually Valkyrie We've barely played and have fought 0 lifetime Wiz6 battles yet: ![]() However, since our group is meant to play through Wiz6-8, what party setup do you advise having at the end of Wiz6 for the start of Wiz7?Īfter reconsideration, this is our Wiz6 setup. The intent was to maximize benefits for our group short- and long-term. Lunara: Female Elf Mage > Eventually Ranger Wooshy: Female Mook Mage > Eventually Samurai Hesed: Male Fairy Priest > Eventually Monk Ryala: Female Felpurr Priest > Eventually ValkyrieĪura: Female Fairy Bard > Eventually Ninja Thondre: Male Dwarf Priest > Eventually Lord I already have the Cosmic Forge editor with all its Wiz6 & Wiz7 patches applied. ![]()
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